It is possible, but you have to enable scrolling for them (via the inspector’s Prototype tab, menu bar, or command bar). It’s now an explicit option, scrolling no longer happens just by virtue of starting with a template and then resizing it.
After enabling scrolling on a top-level frame like that, you can set the scroll Viewport to either:
- Frame: the scroll viewport size will be that of the frame, and any out-of-bounds content scrolls within it. This is the default.
- Custom: corresponds to how Artboards used to scroll. You set a custom scroll viewport size (or use a template’s size), and your taller/wider frame scrolls within it.
The Frame option is simpler, but if you have a lot of content out of bounds and prefer to work with a very big frame, you may want to go Custom.
Some notes:
- The scroll viewport property is only available on top-level frames. Nested frames always use the out-of-bounds method, as scrolling groups used to do.
- When opening documents made in previous versions, any scrolling artboards (now top-level frames) will have their scroll direction and viewport properties automatically set. Sidenote: since scrolling on Artboards wasn’t an explicit option before, this may actually add scrolling to some that you never intended to scroll, as we’re simply looking at whether the Artboard was taller than the template associated with it.
- There’s a small bug at the moment when using a Custom scroll viewport, where the prototype player will only scroll to the end of the frame’s contents, not the frame’s size, thus ignoring empty space around the contents — we’re on it.